Games are gaining increasing publicity and are increasingly seen as a learning resource. IMAGINE (Increasing Mainstreaming of Games In Learning Policies) aims to show conclusively that games can succeed because they use sound pedagogical approaches in the development of valuable skills such as:
- strategic thinking
- planning; communication
- application of numbers
- negotiating skills
- group decision-making
- data-handling
- eye-hand coordination
The 'core' aims and objectives are to:
- Draw together and valorise the results of previous Game Based Learning (GBL) initiatives and projects across the school, adult and vocational learning sectors .
- Use this evidence to influence policy makers' perceptions and actions to support a marked increase in piloting and mainstreaming of GBL.
- Have a significant impact on validating new learning paradigms and strategic thinking on curriculum reform.
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Case Studies
The Consolarium
The Consolarium has worked with roughly 500 teachers in Scotland so far, to retro-fit commercial-off-the shelf games in to the teaching...
e-VITA
The project proposal E-Vita (European life experiences) is centred on game-based and intergenerational learning. Individual experiences,...
The Learning Game
The main objective of the LEARNING GAME Project is to promote the merging of elearning solutions and videogames and their effective appl...
Games Atelier
The Games Atelier is a location-based mobile game platform allowing students to make and play their own games in an authentic context. I...
