Games are gaining increasing publicity and are increasingly seen as a learning resource. IMAGINE (Increasing Mainstreaming of Games In Learning Policies) aims to show conclusively that games can succeed because they use sound pedagogical approaches in the development of valuable skills such as:
- strategic thinking
- planning; communication
- application of numbers
- negotiating skills
- group decision-making
- data-handling
- eye-hand coordination
The 'core' aims and objectives are to:
- Draw together and valorise the results of previous Game Based Learning (GBL) initiatives and projects across the school, adult and vocational learning sectors .
- Use this evidence to influence policy makers' perceptions and actions to support a marked increase in piloting and mainstreaming of GBL.
- Have a significant impact on validating new learning paradigms and strategic thinking on curriculum reform.
Case Studies
ElderGames
The ElderGames project aims to take advantage of the potential positive impact of leisure for senior citizens’ quality of life when used...
e-VITA
The project proposal E-Vita (European life experiences) is centred on game-based and intergenerational learning. Individual experiences,...
SITCOM
SITCOM - “Simulating IT-Careers for wOMen” is a Socrates (Minerva) project which aims at using the potential of simulations and games to...
ILGRECO
The project is focused on designing a new training course using game's methodology for adult education. The main project activities are...


