ILGRECO - Implementing Learning Game Resources based on Educational Content Project No. 230039-CP-1-2006-1-LT-GRUNDTVIG-G11

Project Start Date

Saturday 30 September 2006

Project End Date

Monday 29 September 2008

Partner Countries / Partners

  • Lithuania
    Coordinator: VšĮ Švietimo ir kultūros mobiliųjų technologijų institutas, Vilnius
    Matematikos informatikos institutas, Vilnius
  • Cyprus
    Πανεπιστήµιο Κύπρου (The University of Cyprus Library) , Nicosia
  • Bulgaria
    Сдружение “Интегра”, Sofia,
  • Italy
    Polo Europeo della Conoscenza – Consiglio per l’integrazione educativa europea Verona
  • Romania
    Centrul de Pregatire Profesionala in Cultura, Bucharest
  • Spain
    Centro de Formación del Profesorado e Innovación Educativa de Salamanca
  • Turkey
    SÜLEYMAN DEMİREL ÜNİVERSİTESİ, Isparta
  • United Kingdom
    MDR Partners/Calimera, London

Program information and Span

This project funded under the EC Socrates, Grundtvig programme, together with 9 partners from other EU countries and Turkey. The project started in 2006 and has a 2 year duration. ILGRECO aims to develop new instructional tools based on e-learning, electronic games and the use of mobile devices, for the creation of learning methodologies in adult education. The identified target groups are trainers in informal learning centres such as cultural institutions (museums and libraries) and in other institutions that provide training to adults. ILGRECO is co-ordinated by VšI Švietimo ir kulturos mobiliuju technologiju institutas, Vilnius, Lithuania.     

Abstract

The project is focused on designing a new training course using game's methodology for adult education.

The main project activities are based on training and testing in new ways of e-learning/game using mobile devices and technologies for improving educational and training methodologies under multiple game educational scenarios based on TCP/IP networks.

The identified target groups are adult educators and trainers with the attention to non-formal and informal education.

Stated Objectives

The aims of ILGRECO project are:

  • To take a birds-eye view of ICT developments and practice in the partner countries
  • To communicate project findings to a broad and varied audience
  • To develop new instructional tools based on e-learning, electronic games and the use of mobile devices, for the creation of learning methodologies in adult education.
  • To develop and implement a course methodology for using games in education and create a game portfolio based on adult learning content based in two graphical interfaces web and mobile ICT platforms.
  • To develop innovative methods of dissemination and valorization in order to increase the visibility of Grundtvig outcomes and training through real scenarios with teachers   

Outputs of Project

  • Questionnaires
  • Reports
  • Training adult trainees
  • Mobile game   

Target Audience

  • Adult trainers
  • Adult learners

Aspects included in Project

  • Technical
  • Pedagogical

Additional Information

  • Open source games
  • Moodle
  • Hendheld devices with internet connection

Game Details

The application "Sokoban for learning languages" is a game designed to be used as a tool for learning the following languages: English, Lithuanian, Romanian, Bulgarian, Turkish, Greek and Spanish.

You can use this application if you are:

  • a student or adult learner
  • a professor, a trainer, a person who works in adult education

How can you use it:

  • first step is to register
  • download the application and install it in your mobile device
  • play it!

The application "Sokoban for learning languages" is compatible with Windows Mobile 5,6 and Symbian and is developed to run on the following devices:

  • Fujitsu Siemens Pocket Loox
  • etc

Resulting Products

The game developed for the project can be reached and downloaded at:

http://ilgreco.cppc.ro/

Contact Details

Vilma Butkute

Project Coordinator

Pasilaiciu 15-86

Vilnius Lithuania

LT06107

Phone# 0037052409519     

Publications

Outputs of the project can be reached at:

http://ilgreco.europole.org/

Additional Relevant Information

The ILGRECO project is a 2-year European project, supported by the European Commission's Socrates program, action Grundtvig 1 within the Sixth Framework. ILGRECO sets out to develop new instructional tools based on e-learning, electronic games and the use of mobile devices for the creation of learning methodologies in adult education. The identified target groups are trainers in informal learning centers such as cultural institutions (museums and libraries) and in other institutions that provide training to adults. The aim of the ILGRECO project was to take a birds-eye view of developments and practices in the partner countries and to communicate our findings to a broad and varied audience and to develop new instructional tools based on e-learning, electronic games and the use of mobile devices, for the creation of learning methodologies in adult education.

Mobile game software was developped to teach English as a second language. However there are many shortcomings of the game that needs to be improved.