ILGRECO - Implementing Learning Game Resources based on Educational Content Project No. 230039-CP-1-2006-1-LT-GRUNDTVIG-G11
Project URL
Project Start Date
Project End Date
Partner Countries / Partners
-
Lithuania
Coordinator: VšĮ Švietimo ir kultūros mobiliųjų technologijų institutas, Vilnius
Matematikos informatikos institutas, Vilnius
-
Cyprus
Πανεπιστήµιο Κύπρου (The University of Cyprus Library) , Nicosia
-
Bulgaria
Сдружение “Интегра”, Sofia,
-
Italy
Polo Europeo della Conoscenza – Consiglio per l’integrazione educativa europea Verona
-
Romania
Centrul de Pregatire Profesionala in Cultura, Bucharest
-
Spain
Centro de Formación del Profesorado e Innovación Educativa de Salamanca
-
Turkey
SÜLEYMAN DEMİREL ÜNİVERSİTESİ, Isparta
-
United Kingdom
MDR Partners/Calimera, London
Program information and Span
This project funded under the EC Socrates, Grundtvig programme, together with 9 partners from other EU countries and Turkey. The project started in 2006 and has a 2 year duration. ILGRECO aims to develop new instructional tools based on e-learning, electronic games and the use of mobile devices, for the creation of learning methodologies in adult education. The identified target groups are trainers in informal learning centres such as cultural institutions (museums and libraries) and in other institutions that provide training to adults. ILGRECO is co-ordinated by VšI Švietimo ir kulturos mobiliuju technologiju institutas, Vilnius, Lithuania.
Abstract
The project is focused on designing a new training course using game's methodology for adult education.
The main project activities are based on training and testing in new ways of e-learning/game using mobile devices and technologies for improving educational and training methodologies under multiple game educational scenarios based on TCP/IP networks.
The identified target groups are adult educators and trainers with the attention to non-formal and informal education.
Stated Objectives
The aims of ILGRECO project are:
- To take a birds-eye view of ICT developments and practice in the partner countries
- To communicate project findings to a broad and varied audience
- To develop new instructional tools based on e-learning, electronic games and the use of mobile devices, for the creation of learning methodologies in adult education.
- To develop and implement a course methodology for using games in education and create a game portfolio based on adult learning content based in two graphical interfaces web and mobile ICT platforms.
- To develop innovative methods of dissemination and valorization in order to increase the visibility of Grundtvig outcomes and training through real scenarios with teachers
Outputs of Project
- Questionnaires
- Reports
- Training adult trainees
- Mobile game
Target Audience
- Adult trainers
- Adult learners
Aspects included in Project
- Technical
- Pedagogical
Additional Information
- Open source games
- Moodle
- Hendheld devices with internet connection
Game Details
The application "Sokoban for learning languages" is a game designed to be used as a tool for learning the following languages: English, Lithuanian, Romanian, Bulgarian, Turkish, Greek and Spanish.
You can use this application if you are:
- a student or adult learner
- a professor, a trainer, a person who works in adult education
How can you use it:
- first step is to register
- download the application and install it in your mobile device
- play it!
The application "Sokoban for learning languages" is compatible with Windows Mobile 5,6 and Symbian and is developed to run on the following devices:
- Fujitsu Siemens Pocket Loox
- etc
Resulting Products
The game developed for the project can be reached and downloaded at:
Contact Details
Vilma Butkute
Project Coordinator
Pasilaiciu 15-86
Vilnius Lithuania
LT06107
Phone# 0037052409519
Publications
Outputs of the project can be reached at:
Additional Relevant Information
The ILGRECO project is a 2-year European project, supported by the European Commission's Socrates program, action Grundtvig 1 within the Sixth Framework. ILGRECO sets out to develop new instructional tools based on e-learning, electronic games and the use of mobile devices for the creation of learning methodologies in adult education. The identified target groups are trainers in informal learning centers such as cultural institutions (museums and libraries) and in other institutions that provide training to adults. The aim of the ILGRECO project was to take a birds-eye view of developments and practices in the partner countries and to communicate our findings to a broad and varied audience and to develop new instructional tools based on e-learning, electronic games and the use of mobile devices, for the creation of learning methodologies in adult education.
Mobile game software was developped to teach English as a second language. However there are many shortcomings of the game that needs to be improved.
