Links

E-VITA

www.evitaproject.eu

The E-VITA project promotes and investigates pedagogy-driven innovation by defining new approaches to problem-based and contextualised learning. Furthermore, it facilitates knowledge-transfer mechanisms which integrate Game Based Learning [GBL] with intergenerational learning concepts. A set of games intending to increase European cultural awareness by conveying the cross-border experiences of older Europeans will be developed, allowing users to experience Europe in a time when strict travelling and migration rules, different economic and monetary systems, and intercultural uncertainty was commonplace. The games will draw on a pedagogically-driven and participatory design process, in order to create engaging and educational experiences that promote self-reflection on the achievements of the European Integration process, outside a formal instructional context.

The E-VITA project is co-funded by the Education and Culture DG under the Lifelong Learning Programme, KA 3

eMapps

www.emapps.info

eMapps.com was a project funded under the European Commission's IST 6th Framework Programme (FP6). It began work in October 2005 and ran for 30 months.The project focused on communities of creative, networking children within the 9-12 age range in the new EU Member States and has produced some significant breakthroughs related to innovative ways of learning, using computer games and mobile learning in schools.

ENGAGE

http://www.engagelearning.eu/

ENGAGE is a European Network for GrowingActivity in Game-based learning in Education offering:

  • Creation of a European Games-Based Learning (GBL) Portal.
  • Documented methodologies for developing and implementing game-based learning for practitioners.
  • Europe-wide dialogue on the role of games and game-based approaches in all sectors of education and training.
  • Acceptance of GBL by society, focusing on localisation and cultural issues.

ENGAGE aims to support practitioners/teachers/tutors by:

  • Targeted workshops in 12 EC countries.
  • Assisting stakeholders to introduce games in their teaching and learning processes.
  • Online tools for adaptation and adoption of learning games.
  • Collaborating with game designers/producers.

The European Schoolnet Partnership (EUN)

www.eun.org

European Schoolnet (EUN) is a not-for-profit organisation funded by education ministries in Europe dedicated to supporting schools in the best use of technology in learning, promoting the European dimension in schools and education and improving and raising the quality of education in Europe.

European Schoolnet has more than ten years of successful experience in helping schools achieve effective use of new technologies, place European issues at the heart of schooling and equip youngsters and teachers with the skills to achieve in the knowledge society.