Articles and Studies
3D games-based learning environments in Northern Ireland classrooms: what do the teachers and pupils think of this technology?
Article, including link to full study from Insight: 2008
The Insight portal of European Schoolnet [http://insight.eun.org] is an observatory for ICT in school education primarily designed to support decision makers in Ministries of Education, practitioners in schools and other ICT in education professionals at national, regional or local level across Europe to develop effective strategies for elearning.
Authors: Karen Orr and Carol McGuinness
Academic invited to rejuvenate history curriculum using technology
News item from bee-it! a free online community for UK educational professionals with educational ICT news, software and hardware reviews, ICT giveaways and debates
Written by bee-it newsdesk
4 July 2010
Best Practices for Integrating Game-Based Learning into Online Teaching
MERLOT Journal of Online Learning and Teaching
Abstract:
This article presents ten guidelines for the effective use of video games in online teaching environments for post-secondary instructors. These guidelines include: taking advantage of existing resources, asking students to be producers instead of just consumers, avoiding being overly prescriptive, being aware of non-media-intense and non-electronic games, staying focused on learning—not technology, orienting and debriefing students as to the value of gaming activities, embracing interdisciplinarity, taking advantage of serious games, considering collaborative technologies and virtual worlds, and playtesting.
Authors:
Rudy McDaniel, Department of Digital Media
rudy@mail.ucf.edu
Brain Test Britain
In September 2009, the BBC launched the Brain Test Britain experiment to answer the question: does brain training actually work? 67,000 members of the public signed up for the experiment, 13,000 of which completed it The results of the study are published on the BBC website.
Computer games and simulations for adult learning: Case studies from practice
Summary
Computer games and simulations (CIMS 062546RS) The use of computer games and simulations by young people is commonplace. This research report investigates their use by learners aged 16 and upwards in a number of different settings, eg in education, science and business, for surgery and for military training. Each game is discussed with reference to widening participation in learning. The findings of this report will be of interest to teachers and trainers currently using, or hoping to use, computer games and simulations with their learners, and also to managers and policy makers in the field of adult learning.
Published by the Learning and Skills Network in 2006
www.lsneducation.org.uk
Authors
Sara de Freitas:Birkbeck University of London
Carol Savill-Smith and Jill Attewell: Learning and Skills Network
Computer Games in Education project: Report
Becta is a Non-Departmental Public Body funded by the Government. It is also registered as a Charity.working to ensure the effective and innovative use of technology throughout learning.
Published: 14 March 2006
Last modified: 13 July 2006
Cultural Framing of Computer/Video Games
Article by Kurt Squire from Game Studies the international journal of computer game researc. The author is is an associate professor at University of Wisconsin–Madison, and Director of the Games, Learning & Society Initiative.
Game Studies
volume 2, issue 1
July 2002
Digital Games Based Learning
Report by Dr. Richard Van Eck Graduate Director for the Instructional Design & Technology (IDT )program at the University of North Dakota
© 2006 Richard Van Eck
EDUCAUSE Review, vol. 41, no. 2 (March/April 2006): 16–30.
Game based learning - Wikipedia
Article of Games Based Learning, including examples of games, references and links.
Instinct or Reason: How education policy is made and how we might make it better
A report by CfBT Education Trust and LSN investigating the factors that lie behind the formation of educational policy. It is based on discussions with an expert group, a desk-based literature review (including academic research and politicians’ memoirs), interviews with stakeholders and an extended process of draft revision.
The study looked at policy changes across a range of policy areas to help give a representative view.
Authors:
Adrian Perry: Senior Visiting Fellow at the University of Sheffield Faculty of Education.
Christian Amadeo: Principal Researcher for the LSN’s Economic Analysis and Performance Research Centre.
Mick Fletcher: Education consultant and Visiting Research Fellow at the University of LondonInstitute of Education.
Elizabeth Walker leads LSN’s Evaluation and Skills Research Centre
