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IMAGINE Final Report

This report undertakes the task of identifying Game-Based Learning (GBL) projects within the European community and provides a description of good practice case studies spread across all levels of education.

The report was carried out within the frame of the Work package 2 – Desk Research of the IMAGINE project. The aim was to provide a summary of available research on GBL and a comprehensive valorization of work carried out to date to be used as a foundation for the further work, and to increase mainstreaming of games in learning policies.

Version: 1.0

Date: 22.9.2009

Compiled by Maja and Paul Pivec

FH JOANNEUM University of Applied Sciences

Linguistic and Cultural Issues in EU Funded Game-Based Learning Projects

The objectives of this study are to explore and understand culture and linguistic issues on GBL projects within European community and to provide suggestions for the future work in learning policies and culturally competent GBL projects.

A Project Comparison Matrix is also available, comparing cultural and linguistic content for the EU funded games projects researched by IMAGINE.

Version: Final

Date: October 2009

Author: Muhammet Demirbilek, PhD

Suleyman Demirel University, Turkey

View slideshow based on contents of this report

eMapps.com - Report on Learning Impact

The eMapps.com games were complex in terms of both of pedagogy and organisation. They took place in different countries with players using different languages; in different schools with very different curricula; with children of different ages and varying skills and abilities; and with teachers with different experience, training and skills. Despite this, it is clear that both teachers and children found them to be challenging and enjoyable experiences. This report is principally concerned with the impact of the games on the children’s learning.

Version: Final

Date: March 2008

Authors: Prof Peter Brophy and Margaret Markland

eMapps.com

Games Directory

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